![]() Second, I play on Very Hard/Very Hard (VH/VH) and this guide is meant to give you not just a high probability of winning your campaign on VH/VH, but winning as quickly and efficiently as possible. Of course, if you love a challenge and hate paid DLC on principle, the campaign is still totally doable with adjustments, and I will make a summary at the end with some ideas for what army compositions to run if you do not have the DLC. For reducing difficulty, I would argue that this DLC is as important to the High Elves as The Grim and the Grave is for the Empire, if not more so. ![]() Also, Handmaidens will be very important, see below. ![]() Also you need the DLC to access the Regiments of Renown, which you won't need for your main armies, but they are great as emergency instant recruits for defending a settlement. If you see anything that needs to be corrected or updated, or think of something that should be added, please let me know and I will update the guide.įirst, this guide will assume that you own The Queen and the Crone DLC, because you really want access to the Sisters of Avelorn and being able to confederate Alarielle makes uniting Ulthuan a lot faster and easier. I want these guides to be some of the best resources for this game. I intend to make an Ultimate Miin/Max Overview Guide to cover the tips & tricks that apply to all factions, as well as guides for each of the factions. ![]() Can also use in Skaven/Vampire territory if there is a lot of that territory to cover. Use Invocation of Isha when invading the snowy Dark Elf territory that causes attrition so you can march around there freely without worrying about attrition or having to constantly encamp. Use Invocation of Vaul on cooldown, save scum to get good items. Great armies are Princesses (with the PUNITIVE Trait) with half Lothern Seaguard with Shields, half Sisters of Avalorn (if you own the DLC), and a bolt thrower (option of using Damage Walls Loremaster instead of bolt thrower or with), or a Prince with a full stack of Star Dragons. Use Entrepreneur Mages in Lothern or Tirannoc to make absurd income. Use 3 Administrator Mages (6 for the terrible climates) to make all construction in a province free and take just 1 turn to complete. Use Loremasters of Hoeth to Damage Walls to make sieges easier, or just don't recruit any at all. Use Handmaidens for their +Growth to get your provinces to max tier as soon as possible. This is the difference between 10 Nobles securing you 30 Influence per turn vs 60 Influence per turn !!!) (!!! Obviously since you will be using your Nobles to spam "Secure Influence", you want to max the "Specialist" skill to reduce the cost of the "Secure Influence" action, and you want to max the skill that increases Influence gained when using "Secure Influence". You need this Influence to get 40 Influence trait Entrepreneur and Administrator Mages, 60 Influence trait Lords, and to make Diplomacy Easy Mode. Use All your Nobles to Secure Influence (you are aiming for 100s of Influence) against a Settlement of a Faction you will never do diplomacy with, because this faction will hate you. Will update one I play a campaign/Reddit advises me. What I have not heard is if you can continually spam Noble actions on a settlement for more Influence, or if doing that just resets the Influence gain from the most recent action, or if there is a cooldown to using Secure Influence. And if I remember correctly Hostile climates previously required 6? Administrators do build in 1 turn, so even more may be required now.įrom what I understand, still use Nobles like how i advised, it is just that now Influence will be rewarded over a number of turns instead of instantly granting the 6 Influence you would get with max Secure Influence skill like you would previously, but I believe you end up getting more Influence overall. Basically what this means is that you will now need 5 Administrator mages in a Suitable climate to accomplish the same thing as previously, constructing buildings in 1 turn for free or nearly free. Looks like it can still be beneficial, just sucks that you need to use even more Entrepreneur mages to accomplish the same thing, and even then your potential bonus income will not be as high.Īdministrator got nerfed with less -build cost and -20% building turn time reduction from -30%. I don't feel like going through and updating every line I had about the economy trick, so here is a summary of the changes from The Warden and the Paunch DLC update:Įntrepreneur got nerfed to +15% local province income from 30%.
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