Driving around the city gets old after a while, however, and unless you are desperate for cash and want to beat a rival roaming the streets for some easy money, it is pretty boring. Something that makes the game much more interesting is that there are police cars making the rounds as well, and if they catch you speeding or driving crazy, they will chase after you and you have to try to lose them if you don't want to pay the fine. You meet rivals on the street as well and you can race against them by pulling up behind them and flashing your lights. The races take place on these streets as well, so driving around and learning the layout of each city is key to winning races. One of the draws of SRS is that everything is presented in a wide open city and you have to actually drive to the race locations or car dealership or your garage. You can enter races against rival racing groups on the street, enter sanctioned events on closed tracks, and have one-on-one races against drivers you meet on the streets. There are several different types of races you can enter, but they all function pretty much the same. You start SRS with a limited amount of money and have to purchase a low end car and then win races with it in order to make more money so you can pimp it out or buy a new ride. NFS:U is more like the glamorous preppy rich kid wannabe side of street racing (though still fun) while Street Racing Syndicate shows the more gritty, realistic side where you have to constantly tweak and tune in order to win. The Street mode does a much better job of being true to tuner culture than Need for Speed: Underground. This is where you enter races, win cash, and tune your cars. Where you'll be spending most of your time, however, is the Street mode. There are multiplayer and online modes as well, and it is pretty fun to put together a kickass car and show it off online. Arcade mode lets you pick a car and a race and immediately put the pedal to the metal. SRS has all of the modes you would expect in a racing game. Overall the lineup is pretty good, though. Honda vehicles aren't included, which is pretty much ridiculous since the Honda Civic pretty much single handedly started the tuner culture in the US. There are fifty licensed vehicles in SRS from Mitsubishi, Subaru, Lexus, Nissan, and Volkswagen. Street Racing Syndicate isn't really a bad game, but it simply can't keep up with the current kind of the street racing genre, Need for Speed: Underground. The car tuning and customization options are fantastic, but none of that matters when the racing itself is only average. It almost pulls it off, but Street Racing Syndicate falters in the most important area of all: Gameplay. It combines the best parts Project Gotham Racing, Midnight Club, Burnout, Need for Speed, and a little Gran Turismo into what should be the end-all, be-all street racing title. That isn't very flattering, but it is the best way to describe it.
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